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Glance Glance

A Quick Glance at Most Popular Renderers   by Benicio Brown

There is a way array of renderers in the market nowadays: Here goes a list to name but a few: 3Delight, Aqsis, Brazil, FinalRender, FPrime, Gelato, Indigo Renderer, Kerkythea, LuxRender, Maxwell Render, Mental Ray, Pixar’s PhotoRealistic RenderMan, Pixie, POV-Ray, Sunflow, Turtle, VRay, YafRay, YafaRay.

In this article we are going to take a quick glance at five of them: 3Delight, Aqsis, Brazil, finalRender and Indigo.

3Delight – This is a RenderMan compliant renderer. It is designed for the production of photo-realistic images. It was introduced to the market in 2000 and now it is widely used by the 3D animation community.

3Delight is RenderMan compliant, it features support for RenderMan shading language and geometry, and comes with extensible display drivers and multi-platform support with specific code optimization.

Regarding price, 3Delight first license (two threads) is free, even for commercial use. This license does not entitle you to support, and if you need it you must pay $250 USD. If you need more licenses, price is $2.150 for an unlimited thread license, $450 USD/yr for support, $1.400 (4 threads) with $285 USD/yr for support, or $900 USD (2 threads) with $190 USD/yr support.

Aqsis – This is a free open source 3D renderer which adheres to the RenderMan standard.

Aqsis offers several top-notch features, among them: programmable shading, high level primitive support, sub-pixel displacement, motion blur, depth of field, shadow mapped ambient occlusion, arbitrary output variables, subdivision surfaces, high quality texture mapping, level of detail, high dynamic range, and can be extended through plugins.

Brazil – This renderer is a product from SplutterFish.

Its main features are: speed, materials (glass material, toon material, utility material, and advanced material), 3D motion blur support, texture maps, displacement support, camera and light, photon and shadow maps, and much more.

Brazil System Requirements:

3ds Max

Written by admin

January 28th, 2012 at 1:17 am

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